As user numbers and interaction frequency grow rapidly, […]
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Client-Server Synchronization in Online Games (Part 2): Challenges and Solutions for Open-World Games
Unlike MOBA or party games, which are typically confine […]
Client-Server Synchronization in Online Games (Part 1)
Do you use frame synchronization technology In online g […]
How Edge Servers Are Transforming Game Development?
In traditional game development, clients typically conn […]
Resource Management in High-Competition Scenarios: Challenges and Solutions in Popular Events and System Design
In high-competition scenarios, such as the rush to purc […]
Why Can’t Great New Game Mechanics Be Created?
Have you ever come up with an amazing gameplay idea, on […]
Breaking the Limits of Shard Technology: Building the Framework for Infinite Worlds
As a backend game developer, I instinctively analyze th […]
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